Dawn had never truly broken in the Valley, but a pallid gray seeped through the wagon’s slats — just enough to sketch Alwrig’s gaunt silhouette where she lay upon timber slick with coagulated blood. A copper tang clung to her tongue as she pushed herself upright, Öde’s ruined hymns buzzing like flies in the hollows of her skull. She stumbled toward the razor-thin seam of light, shoulder to door, and the threshold gave way.

Mud swallowed her knees. The chill bit harder than any blade, yet the spring-fed pond before her gleamed with uncanny clarity, as if the earth itself bled clean water. Behind, the Meat Wagon creaked shut. The Butcher stood framed in its iron-banded maw — a cherubic visage atop a gore-sodden apron, cleaver resting easy at his hip. “Fresh meat,” he rasped, prodding Alwrig’s arm as though assessing marbling. “Always tender.”

The wagon door yawned again. Börda spilled onto the mire in a tangle of gaudy rags and misplaced dignity, two mangy monkeys clambering over him like grave-born jesters. “Stringy,” the Butcher mused, testing a bony finger against Börda’s arm before waddling off to soothe the mismatched pair of mules that dragged his dimensional abattoir.

Last came Von, fangs bared in a reflexive snarl as he face-planted beside his loyal gore-hound. “Tough meat,” the Butcher pronounced with a grin too wide for mortal kindness. His appraisal complete, he unlatched a side compartment, revealing parchment curled like shed skin and a quartet of empty vessels: glass, wood, leather, iron.

Upon the charcoal map, a pond identical to theirs sat scrawled with the single desperate word house? Farther east, ink branded the mountains with the dread name Knogbrüth. A second sheet listed rarities fit only for a monarch’s final feast:

  • Black Salt
  • Bone-Marrow Honey
  • Lich-Moss
  • Ember Fungus
  • Blood Gourd

Sous, the shadow-chef in Schleswig’s cursed kitchens, had promised silver enough to drown a pauper’s guilt. All that stood between the Scvm and coin was this scavenger’s litany. Memories trickled back like pus: the King’s hundredth year, rumors of paranoia-swollen gluttony, and whispers that the feast itself might herald the world’s last sunrise.

The Stream of Half-Remembered Promises

With no sun to steer by, they chose the stream sluicing from the pond, its course a silver scar through the darkwood. Alwrig pressed eastward, voice cracking through a hymn to her dead goddess — a dirge so discordant that Von’s patience snapped. A shove of axe-hardened shoulders silenced the prophetess, but Börda applauded the “performance,” ever eager for an audience even in desolation. Discord trailed them like carrion birds.

Hours later the trees withdrew, revealing a glade where quiet hung heavier than grave-soil. At its heart stood a horse of pure bone, each vertebrae bleached and immaculate, harnessed to a narrow sled. Empty eye sockets regarded the intruders with a saint’s serenity.

Greed warred with superstition. Alwrig, heart hammering against her lone lung, proffered shriveled carrot-leather in a trembling palm. The beast’s skull darted forward, teeth clacking like closing manacles. Blood geysered where her wrist had been; fingers fell to the loam in crimson petals. She shrieked, collapsing as life poured away.

Von was there in two strides, hands already slick with the medicine box’s jaundiced salve. Cloth, pressure, whispered oaths — the bleeding ceased, leaving Alwrig ghost-pale but breathing. A silent pact formed in the gore between them: debts paid only in flesh.

The skeletal horse, its mandible crimson-lacquered, turned and walked into the green gloom, sled skimming behind like a coffin on runners. None dared follow.

Into the Foothills of the Dead

They pressed on, the prophetess swaying but unbroken, until thorn and trunk relented at last. Before them spanned a wind-flayed plain; to the west, the Bergen Chrypt reared black and jagged, every peak a rusted spear against the heavens. There, somewhere between twin glaciers, lay the tomb of Knogbrüth — if the songs Börda half-remembered spoke truth. Legends claimed the lich once seeded this very valley with its first walking corpses, and that untold armies died to hurl him beneath the ice. If lich-moss still clung to that frozen skull, it would season the tyrant king’s plate with despair itself.

Debate was brief. The stream’s dwindling trickle could not mask the mountains’ siren call. Börda’s theatrics faltered as he pictured the spoils of a legend made manifest; Von tasted purpose sharper than steel upon his battered tongue. Alwrig, arm bound and throbbing, felt Öde’s dead voice guiding her toward the cold wound where gods once bled.

With dusk’s gray rot settling over the land, they descended the hill. Each step toward Bergen Chrypt echoed like a drumbeat in a funeral march — three Scvm, ragged yet unyielding, set upon a path to pluck delicacies from graves and storms alike. Ahead loomed glaciers whispering with ancient hunger, and somewhere beyond, the black salt winds prowled unseen.

The Meat Wagon and its butcher faded behind them. The King’s feast awaited. And in the hush between heartbeats, the Valley listened.


Session Notes
  • Game setup

    • The GM introduces the group’s one‑shot of MÖRK BORG and outlines its “doom‑metal” tone: rules‑light, brutal, apocalyptic, characters called SCVM, and a dying world.

    • Player characters present:

      • Alwrig (Luke) – Dead God’s Prophet
      • Börda (Robert) – Sacrilegious Songbird with two monkeys
      • Von (Chris) – Fanged Deserter with ancient gore‑hound
      • The GM (Brian)
  • Opening toughness test

    • All three PCs make Toughness tests (DR 12) to see “who’s toughest.”
    • Alwrig rolls highest (natural 15 vs –3 modifier) and “wins” the comparison.
  • Alwrig wakes first

    • Awakes in a dark, cool, blood‑scented room; skin damp, mouth dry.
    • Finds full water‑skin, drinks half; skin still feels full.
    • Sees a door outlined by dim light; floor initially slick and lumpy.
    • Pushes door, fails Agility DR 12 (roll 7), face‑plants into mud outside.
    • Exterior: small spring‑fed pond, dim daylight, clouds; a wagon behind.
    • Portly bald man in blood‑stained apron (the Butcher) closes wagon, pokes Alwrig’s arm, mutters “fresh meat… always tender,” walks to wagon front, says “More meat soon, then back to work.”
  • Börda emerges

    • Wagon door opens on its own; Börda and two monkeys tumble out.
    • Börda fails Agility DR 12; lands in mud; monkeys perch on his back.
    • Börda description: eye‑patch, once‑handsome, now rough.
    • Presence DR 10 succeeds (15): recognizes the Butcher and Alwrig from being hired previously in Schleswig.
  • Von emerges

    • Third PC falls out; fails Agility DR 12; sits in mud; dog sits beside him.
    • Von description: misshapen face, huge decaying teeth, metal skull‑cap helmet.
    • Presence DR 10 fails for recognizing Butcher; recalls only hazy hiring night.
  • Initial exchanges with the Butcher

    • Butcher repeats “meat” remarks: calls Von “tough meat,” Börda “stringy.”
    • Confirms he “brings the meat” for his employer Sous and will wait here.
  • Wagon compartment inspected

    • Side panel folds down revealing:

      • A charcoal map marked “House?” and “Knogbrüth”
      • Ingredient list: Black Salt, Bone‑Marrow Honey, Lich‑Moss, Ember Fungus, Blood Gourd
      • Four containers: small glass jar, lidded wooden bowl, leather satchel, metal box.
    • Butcher warns they’ll need containers later.

  • Memory‑jogging presence tests

    • Börda and Von succeed; Alwrig fails.

    • Recalled facts:

      • Knogbrüth is (per legend) a slain lich; Lich‑Moss grows on a dead lich’s skull.
      • Bone‑Marrow Honey comes from carrion‑bee nests in rotting rib cages.
      • Ember Fungus grows in ruins of properly defiled churches/temples.
      • Blood Gourd is fruit of the Bone Thicket.
      • Black Salt is gathered only inside the unpredictable Black Salt storm that scours the Valley of the Unfortunate Undead.
      • Sous mentioned a “house” on the map that should hold one of the listed items.
  • Orientation and route planning

    • Alwrig (Presence 13) determines map not drawn north‑up; draws arrow showing north to the right.
    • Stream flows out of pond; following it downstream seems easiest toward the “house” mark.
    • PCs decide to keep containers with wagon, take the map and list, and follow the stream.
  • Forest travel

    • Group moves downstream through thickening woods; Alwrig leads while preaching hymns to Öde.
    • Minor party friction: Von shoves Alwrig mid‑dirge to stop the noise.
  • Clearing encounter: skeletal horse and sleigh

    • In a forest glade stands a fully skeletal horse harnessed to a small sled.
    • Horse shows minimal movement; no sign of owner.
    • Alwrig approaches cautiously, offers dried vegetable “carrot leather.”
    • Agility check natural 1: horse lunges, bites Alwrig’s hand, inflicts 1 HP (drops her to 0).
    • Critical result d4 → 3: heavy bleeding; will die within an hour without aid.
    • Von uses Medicine Box (one of four uses spent) to bind wound; bleeding stopped; Alwrig regains to 1 HP max.
    • Bone horse, uninterested, wanders off with sled into forest.
  • Continuing downstream

    • After hours of travel, forest thins; PCs crest a hill in foothills of Bergen Chrypt.

    • Mountains loom close on west; open plains and a distant river lie east.

    • Recollections:

      • Von remembers “Knogbrüth’s Tomb” said to lie in a crack between two glaciers.
      • Börda recalls song‑legend: multiple armies united to defeat Knogbrüth; tomb buried under ice at Bergen Chrypt’s base; land’s undead blamed on him.
    • Discussion concludes that tomb should show “signs of death” and might be nearby in the mountains.

  • Session wrap‑up

    • Party agrees to leave the stream, head toward the Bergen Chrypt peaks, and search for the crack between glaciers marking Knogbrüth’s tomb to obtain Lich‑Moss and any other clues.
    • Scene ends with intention to begin mountain approach next session.